Realization (Part II)


Concepts


Description

Consider and investigate the various types of actual materials that might be applied to your object (i.e. skin, metal, wood, chrome, plastic, fiberglass, …).  One of the goals of this project is realism.  We’d like to construct an accurate representation of the surface treatment for the object.  Consider the following when crafting your surface treatment:


Procedure

  1. Research imagery (from books or the Internet) to use as reference and raw materials for your shaders. Consider taking your own digital photographs. Present your reference imagery for group critique. Create a folder using your last name followed by your first name (e.g. YoungPaul) and copy your critique files into it.
  2. Develop shaders that best reflect the finish and materials and apply to your object.  Apply your knowledge of texture mapping, layered textures, reflectivity, and surface mapping to achieve a photo-realistic representation of your object.  Use your scene and lighting strategy from Part 1 of this project. Render and output the final composition as an image file using production quality settings, a preset resolution of Full 1024 (1024x768), and Maya’s iff output format. Name your final image using your last name followed by your first name (e.g. YoungPaul.iff).

Note: All critique files are to submitted digitally and copied to the instructor’s network CSC 187 "Student Area" folder BEFORE the beginning of class on the due date.

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