As I mentioned before, there are many, many things that people talk
about when they talk about fiction. And we're going touch on, if not
cover in depth, as many as we can.
As a starting point, I want to
introduce you to some ideas that are commonly discussed in literary
analysis (well, some more commonly than others). More complete
glossaries of literary terms can be found both in your anthology and
in the Helpful Links section. These are just the ones we'll be
focusing on most.
One of the first things we'll be talking about is the THEME
of a story. The theme is the central or unifying idea around which
everything else in the story turns. It is often referred to as the
story's message, but this is an oversimplification. Two questions
that will lead you to the story's theme are: what does the story say
about the human condition, and was is the intended effect of the
story?
Among the many ways in which a story's theme is revealed is
through its STRUCTURE. One of the most common ways of looking
at story structure is through a scheme developed by Aristotle. It
looks something like this (read left to right):
| |
|
Climax
The "peak" of the story, both in terms of action
and plot - the point at which all subsequent action becomes
inevitable |
|
| |
Rising Action
In which the plot develops and the action builds
- often the majority of the story |
|
Falling Action/
Denouement
That which follows from the climax and closes
the story |
| Introduction/Set-up
In which we are introduced to the characters and
situations |
|
|
|
Sometimes rather than a climax, a story will have an
ANTI-CLIMAX, or an unexpectedly insignificant resolution to the
events.
Another basic element of a story is its POINT OF VIEW. This
is the perspective from which the reader sees the action of the
story. The variations are:
- FIRST PERSON: The story is told by a character who either
participated in or observed the events. The key to this one is
"I." The use of first person often leads to questions of an
UNRELIABLE NARRATOR, a narrator whose interpretation of events,
or even truthfulness, cannot be trusted.
- SECOND PERSON: The story is narrated as if you, the
reader, were participating in events. Very rare, but see Lorrie
Moore in your anthology.
- THIRD PERSON: The story is told by an uninvolved, usually
unknown/anonymous, narrator. Variations include:
- THIRD PERSON OBJECTIVE: "Fly on the wall," or in more
modern terms, "camera on the wall." We get only the information
we would get from a movie: what we can see and hear. In
particular, we do not get any of the characters' internal
reactions or views.
- THIRD PERSON LIMITED: We get the internal action of
only one character (or at least of only one character at a time -
in longer works, we sometimes get different characters in
different scenes).
- THIRD PERSON OMNISCIENT: The narrator knows all,
including all of the internal reactions and thoughts of all the
characters.
POINT OF VIEW is often a very crucial element, as it
determines how much information we get, what kind of information we
get, and whose interpretation of that information we get.
SETTING, simply put, is the time and place in which a story
takes places. Among many other things, the setting can be very
valuable in establishing the MOOD, or general feel, of a story.
One very commonly discussed element of fiction is SYMBOLISM.
Simply put, symbolism is when one thing in a story (often an object,
but also things like weather or even a character) stands for something
else (an idea, emotion, or other abstract quality). Variations
include:
- CONVENTIONAL SYMBOLISM: These are symbols that have
certain cultural, commonly recognized, meanings. Stop signs would
be a conventional symbol in the U.S. Judeo-Christian religious
symbols (cross, Star of David) tend to be conventional symbols.
- LITERARY SYMBOLISM: These are symbols that operate within
the story itself. Although they may be commonly used in literature
in general, they make sense only with the context of the story. A
thunderstorm, for example, might reflect a character's inner
turmoil.
- ALLEGORY: An allegory is when an entire story is
symbolic: when the characters, events, and settings represent
abstract ideas or general truths about the human condition.
Sometimes these are even named for these qualities:
Pilgrim's
Progess's "Christian" and "Slough of Despond." Other times,
the story will take a complex, abstract notion and make it literal
by exaggerating it - Star Trek's "Let
That Be Your Last Battlefield," for example.
Related to symbolism is the notion of a work as ROMAN A' CLEF.
The term literally means "key to the novel." In literary terms, it
refers to a fictional work that is a thinly disguised retelling of
real events.
Another common literary notion is that of IRONY. Irony
exists when there is a disconnect between what the readers know to be
true and the perception of truth in the story. One particular
variation is DRAMATIC IRONY, which specifically refers to the
reader having a different perception of truth than the characters,
usually because the readers have information that the characters do
not.
In speaking of characters, we often refer to the PROTAGONIST
and the ANTAGONIST. The protagonist is often referred to as
the "hero," but that's not entirely accurate. Rather, she or he is
the main character, the principal figure in the story's action, often
the prime mover of the story. The ANTAGONIST is generally a
character who is in some form of opposition to the protagonist. Often
these two types take the form of "hero" and "villain," but this not
always the case.
There are many, many other fun and interesting ideas that we will
discuss this summer, but these should basically get you started.